![]() ![]() ![]() What I really appreciate is that there are multiple solutions to almost every puzzle. This isn’t a huge complaint, but it does make the game seem a bit underbaked. Upon finishing the game, I earned an achievement called “The End?” and thought that maybe I had missed a bunch of story stuff, but after finishing it again it looks like there isn’t. What’s incredibly odd about this is that the voice completely disappears a couple of levels in, and all traces of a narrative vanish. From the outset, the disembodied voice seems to want to tell a tale of human nature, uttering statements such as “Humans will press any button in their way to progress” as you do just that to go through a door. Picking up small walkie-talkies in the first couple of levels brings up what looks like projector screens that provide a voiced tutorial. Human begins with simple puzzles and the makings of a story. This leads to scenarios that look like the Pillsbury doughboy is shit-faced and trying to walk home in the middle of the night but got sucked into an alternate, perplexing universe. You’ll specifically be using his arms to stick/grab/climb everything. Human: Fall Flat is No Brakes Games’ take on a physics-based puzzler that tasks you with navigating a little doughy-man-boy (physically genderless, but referred to as Bob in-game) through strange dreamscapes. You’re right, conveniently-constructed voice of a hypothetical audience, I should back up. ![]()
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